![]() These areas also seem to have no exits or purpose. As I suspected, the ammo boxs there are not “real.” They are background and can’t be picked up. Using a very cool “moon jump” GameShark code, people have been able to enter the hidden areas of the Warehouse and Sewers. Update: Lots of progress has been made with this mystery. The question is: What is their use, if any? It is possible that still more of these unreachable multiplayer areas exist. Were the programmers planning to extend the vents further, but decided against it? At the top of the grate, the vents seem to branch off further, but the use of the FarSight or X-Ray Scope reveals that they do not go on very far past that point. If you look up, you should see a grate on the side of the vent just like the ones above the bathroom stalls that you can climb. In the Felicity, head up into the vents above the bathroom and make your way to the hole that you can drop through to end up at the bottom of the stairs in the hallway below. Odd.Īn aborted attempt to expand the Felicity vents even further? Of all the similiar doors in the level, this is the only one with a shaft above it. Thus, this shaft seems to serve no purpose. When the door is opened, it actually shrinks up into the ceiling by folding in on itself like an accordian. It seems, however, that this is not the case. At first, I thought that this shaft was there so that the door had a place to retract up into when it opened. Above this door, where you normally can’t see, is a long shaft extending upward approximately twenty scale feet. In the Temple, there is a slow-opening stone door at the center of a four-way intersection. The end of the ladder is too high up the wall to reach, and even if it were possible to do so, it isn’t a “real” ladder and cannot be climbed. Another ammo box is visible on top of the grate, as well as a patch of gray sky. It seems to lead up to a grate in the ceiling. It is above a ramp leading up, against a brick wall. Again, what could this mean?Īlso in the Sewers is an unreachable ladder. There are also two small, equally unreachable tunnels that channel water into this area. In the very bottom level of the Sewers, there are seemingly unreachable ammo boxes visible beneath a grate below one of the moving elevator platforms. The ammo box at the top of the unreachable ladder in the Sewers. Perhaps this was the intended spot for it earlier in the game’s development before it was just decided to leave out a spawning location for the sixth weapon. Not only does Nintendo hint at something interesting hidden here, but they even call it the “question mark grate.” It’s also worth mentioning that there is no location for a sixth weapon in the Warehouse. “You might also look up at the ammo box behind the question mark grate-pretty suspicious, eh?” This could be dismissed easily as simply an unfinished and useless portion of the level, except for the fact that when examined from below, the unmistakable outline of a question mark is revealed! Why add a question mark for nothing more than a useless unfinished room? Here’s a cryptic quote from page 169 of Nintendo’s official Perfect Dark strategy guide: The question mark grate in Warehouse.The grate as seen with the X-Ray Scanner.Ībove the vents in the Warehouse level is a tiny, inaccessible room containing what looks like an ammo box. Furthermore, they appear even if there are no weapons anywhere in the level! Check these out: An interesting fact about the unreachable ammo boxes of the Sewers and Warehouse described below is that they will not move when shot (like a normal ammo box). Unsolved Mystery #1: Secret multiplayer areas.ĭescription: Several multiplayer levels, such as the Sewers and Warehouse, seem to have inaccessable, probably unfinished sections.
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